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Time to Duel!
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Devlog
Documentation + User Guide
October 17, 2021
by
Toey
#Credits, #Reflection
Documentation + User Guide This DevLog is to provide a summary on the development of my game for KIT109: Games Fundamentals and for referencing the assets that are currently in the game. Concept vs Im...
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Week 6 - Testing Results
October 17, 2021
by
Toey
#DevLog
Week 6 - Testing Results Hello everyone! Sadly I've been too busy with some uni assignments this week to get a new build finished, however I have been able to make a few new assets in preparation for...
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Week 5 - UI and Polish
October 10, 2021
by
Toey
#Devlog
Week 5 - UI and Polish New Features: More SFX, Settings and Pause Menu, Alternate Movement Toggle, Blood and Wounds Recently I have continued to polish the game with extra QOL features like the pause...
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Game Testing
October 07, 2021
by
Toey
#Testing, #Feedback
Game Testing Hello everyone! I've made a feedback form for the latest build of the game that I would greatly appreciate if you filled it out. It's completely anonymous so please don't hesitate to be h...
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Week 4 - Presentation and Graphics
October 03, 2021
by
Toey
#DevLog
Week 4 - Presentation and Graphics New Features: Dismemberment, Bullet Capacity/Reloading, Early SFX and Music Systems, Main Menu, New Player Character Art As the semester comes to a close I've been g...
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Week 3 - Win Conditions
September 25, 2021
by
Toey
#DevLog
Week 3 - Win Conditions New Features: Win Conditions, Restart Button, Adaptive Camera, Basic Visuals, Parallax With this update I think it's starting to look like a proper game! Win conditions have be...
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Week 2 - Player Damage
September 19, 2021
by
Toey
#DevLog
Week 2 - Player Damage New Features: Player Damage, Player Death, Bug Fixes This week has been a little slow as week 1 as I've been occupied with some uni assignments, however I have been able to impl...
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Week 1 - Player Movement
September 12, 2021
by
Toey
#DevLog, #Spaghettification
Week 1 - Player Movement New Features: Player Movement, Shooting, 2 Players. So far I've made a lot of progress with the basics! I've implemented basic player movement with control over both segments...
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Game Concept Devlog
August 29, 2021
by
Toey
This is the first Devlog for this game which currently has the working title of: Time to Duel! It is being developed for the unit KIT109 - Games Fundamentals at UTAS. Concept: A floppy, chaotic, 2D ph...
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