A 2D floppy physics based duelling game. Play with your friend or against the AI. It's Time to Duel!

Controls:

P1: Upper Legs: W/S, Lower Legs: A/D, Arm: E, Shoot: C

P2: Upper Legs: I/K, Lower Legs: J/L, Arm: U, Shoot: N

Current Features

  • Menus and UI including a main menu, settings menu, pause menu and round end/win condition menus for restarting the game.
  • Music and sound effects including bullet impact sounds, reloading sounds and unique voices for each player. 
  • Dynamic camera that zooms and pans to follows both players.
  • Layered background with parallax effect.
  • Unique player movement based on individual limb control.
  • Gun shot wounds and blood particles.
  • Limb dismemberment.
  • Bullet capacity and reloading, including UI elements and animations to match.
  • Alternate movement setting.
  • Blood and dismemberment toggle settings.
  • Sliders for master volume, music volume and sfx volume.

Credits and Asset Referencing

Most of the assets including sound effects and player art were made by me by using Audacity and Piskel, however there are a lot of temporary assets in the game that I found online. Here is a list of references and general credits:

Thanks to everyone who helped make this game possible. It is my first unique game I've made before and I've already learnt so much during the development of it.


StatusIn development
PlatformsHTML5
AuthorToey
GenreFighting, Shooter
Made withUnity
Tags2D, Fast-Paced, Local multiplayer, Physics
MultiplayerLocal multiplayer
Player countSingleplayer

Development log

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Comments

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niceAAAAAaaa