Time to Duel!
A 2D floppy physics based duelling game. Play with your friend or against the AI. It's Time to Duel!
Controls:
P1: Upper Legs: W/S, Lower Legs: A/D, Arm: E, Shoot: C
P2: Upper Legs: I/K, Lower Legs: J/L, Arm: U, Shoot: N
Current Features
- Menus and UI including a main menu, settings menu, pause menu and round end/win condition menus for restarting the game.
- Music and sound effects including bullet impact sounds, reloading sounds and unique voices for each player.
- Dynamic camera that zooms and pans to follows both players.
- Layered background with parallax effect.
- Unique player movement based on individual limb control.
- Gun shot wounds and blood particles.
- Limb dismemberment.
- Bullet capacity and reloading, including UI elements and animations to match.
- Alternate movement setting.
- Blood and dismemberment toggle settings.
- Sliders for master volume, music volume and sfx volume.
Credits and Asset Referencing
Most of the assets including sound effects and player art were made by me by using Audacity and Piskel, however there are a lot of temporary assets in the game that I found online. Here is a list of references and general credits:
- Music from The Great Train Robbery (1903) https://www.youtube.com/watch?v=y3jrB5ANUUY
- Carnivalee Freakshow Font by Christopher Hansen https://www.dafont.com/carnivalee-freakshow.font
- IFC Lost Banditos Font by Anton Krylov https://www.dafont.com/ifc-los-banditos.font
- Ground Tileset by MravineskoDev https://opengameart.org/content/pixelart-groundgrass-tiles-2d-32x32
- Parallax Background Art by PWL https://opengameart.org/content/seamless-hd-landscape-in-parts
- Parts of scripts based off of tutorials by Lindsay Wells and Brackeys
- Testing, feedback and a wealth of support and encouragement from the students of KIT109 Games Fundamentals, friends and family.
- Inspiration from Bennet Foddy, QWOP, Nidhogg, Super Smash Bros., Totally Accurate Battle Simulator, Hamilton and a whole lot more.
- Character art, particle effects, UI, sound effects, programming and more by me, William McDonald.
Thanks to everyone who helped make this game possible. It is my first unique game I've made before and I've already learnt so much during the development of it.
Status | In development |
Platforms | HTML5 |
Author | Toey |
Genre | Fighting, Shooter |
Made with | Unity |
Tags | 2D, Fast-Paced, Local multiplayer, Physics |
Multiplayer | Local multiplayer |
Player count | Singleplayer |
Development log
- Documentation + User GuideOct 17, 2021
- Week 6 - Testing ResultsOct 17, 2021
- Week 5 - UI and PolishOct 10, 2021
- Game TestingOct 07, 2021
- Week 4 - Presentation and GraphicsOct 03, 2021
- Week 3 - Win ConditionsSep 25, 2021
- Week 2 - Player DamageSep 19, 2021
- Week 1 - Player MovementSep 12, 2021
Comments
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niceAAAAAaaa