Week 5 - UI and Polish


Week 5 - UI and Polish

New Features: More SFX, Settings and Pause Menu, Alternate Movement Toggle, Blood and Wounds

Recently I have continued to polish the game with extra QOL features like the pause and settings menu with options like audio sliders, violence toggles and a toggle for alternate movement, in case the default form of movement feels too unnatural. Along with that I have tidied up the audio even more adding small details like sounds for reloading and hitting different surfaces. Besides from that the feature I feel adds the most to the game are wounds and bullet holes that are left from the duellists' bullets. I also attempted to implement turning for the duellists but the results were very...explosive...


This week I got the best feedback I have ever gotten before:

In all seriousness I do plan on attempting to tweak the player's movement as I have had people report that the players feel a bit too hard to move forwards, as their feet don't really have enough friction with the ground and they seem to be imbalanced to move backwards at the moment. I also plan on attempting to tackle player movement again from another angle, and some more minor details like particle effects, new font and a couple extra art assets the game is missing at the moment. While the game is lacking in content and gameplay at the moment, I am proud of the presentation of it and the base mechanics, and I feel like it could be a truly great game with some AI and other levels. Thanks for reading, and see you next week!

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