Week 1 - Player Movement
Week 1 - Player Movement
New Features: Player Movement, Shooting, 2 Players.
So far I've made a lot of progress with the basics! I've implemented basic player movement with control over both segments of the legs. I've also got the beginnings of a health system implemented, shooting and a second player. When I first tried to implement the second player, I ran into some issues that produced interesting results:
So far the second player still doesn't work properly, but at least they're not completely spaghettified anymore.
I also received this great feedback, suggesting independent control of the legs and the ability to shoot off limbs which are great ideas to consider:
My main priorities for the next update is to focus on implementing damage from bullets and fixing the second player. See you next week!
Files
Time to Duel!
A chaotic floppy physics based duelling game.
Status | In development |
Author | Toey |
Genre | Fighting, Shooter |
Tags | 2D, Fast-Paced, Local multiplayer, Physics |
More posts
- Documentation + User GuideOct 17, 2021
- Week 6 - Testing ResultsOct 17, 2021
- Week 5 - UI and PolishOct 10, 2021
- Game TestingOct 07, 2021
- Week 4 - Presentation and GraphicsOct 03, 2021
- Week 3 - Win ConditionsSep 25, 2021
- Week 2 - Player DamageSep 19, 2021
- Game Concept DevlogAug 29, 2021
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