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Coercive Connection
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Devlog
Devlog 6: Testing feedback and changes
October 11, 2022
by
Ove_frode
Test Summary: Control Scheme Most players did not run into any issues with our control scheme when they were aware of the controls. However, some did take a while to discover the crouch or zoom button...
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Devlog 5 - Test Preparations
October 05, 2022
by
xenophaze
Bill Preparing for the testing session, I made the level more interesting by adding higher shelves and making it so it was necessary for the player to navigate through them like a maze until they foun...
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Devlog 4
October 05, 2022
by
xenophaze
Ed This week was mostly dedicated to bug fixing the camera and AI systems. While this isn't what I wanted to do and instead wanted to work on implementing the gun and melee attacks for the AI, some is...
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Devlog 3
October 01, 2022
by
Ove_frode
Zac This week I have worked on many small things: the first is an entrance into the game. With the help of Jerry, we created a create that can open. The idea is that the player has been hiding in the...
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Devlog 2
September 20, 2022
by
Sierra216
Ed The past week has been focused on getting the AI created. The first task was to create a waypoint system as some guards will need to patrol around the area and multiple waypoint groups may be requi...
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Devlog 1
September 07, 2022
by
Toey
#DevLog
Welcome! This is the first series of weekly devlogs for our game Coercive Connection . It is a stealth/hacking-based game with puzzle elements developed by us for a student project for KIT209 at UTas...
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