Devlog 4


Ed

This week was mostly dedicated to bug fixing the camera and AI systems. While this isn't what I wanted to do and instead wanted to work on implementing the gun and melee attacks for the AI, some issues arose after I had implemented the camera and AI systems into our levels and subsequent additions by the others had done something funky to the project on our version control. A version from 2 days ago worked perfectly fine but the newest version was completely broken. But after 2 day of annoyingness, I was finally able to find 1 line of code that had been re-added, most likely after someone uploaded their version of the project  to our version control (completely unavoidable and not their fault) and merged it with my project. After that was sorted, I went back to working on the AI shooting mechanic which has proven so far to be harder than expected.

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