Devlog 3
Zac
This week I have worked on many small things: the first is an entrance into the game. With the help of Jerry, we created a create that can open. The idea is that the player has been hiding in the create to enter the secure facility, so after some work, this is what we came up with:
I also added a goal for level 1 to reach to unlock the door to the next level
level 2 office example
Level 3 Lab sneak peek
I have also connected the main menu and the levels all together.
Ed
This past week has been focused on getting the security camera's implemented into the levels and working as intended. A few teething issues but that was expected for something with decent level of complexity. After that I was focused on getting the Look At feature working correctly for the AI which turned out to be a major time sink due to me not knowing some important things about Unity and its animation system. After a good day of messing around, I eventually got it working 95% correctly where the player turns their head to look and then their body if the object is father to their side without the AI decapitating themselves like last time :
With the patrol and look at functionality completed, I'm now working on the other AI states such as searching and attacking which I believe will be easier to implement. Once they are done and combined together, the AI will feel like they are acting dynamically and independently to the player rather than feeling like the AI is robotic and has been pre-scripted.
Coercive Connection
A stealth hacking based game where you infiltrate, destroy and survive an all-seeing conglomeration.
More posts
- Devlog 6: Testing feedback and changesOct 11, 2022
- Devlog 5 - Test PreparationsOct 05, 2022
- Devlog 4Oct 05, 2022
- Devlog 2Sep 20, 2022
- Devlog 1Sep 07, 2022
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